Tohle je z official stranek Falloutu od vyvojaru - pro zarputile neanglictinare: vyvojar pise ze nejspis fixnul bug ohledne padani u mravencu a pristi tyden ma vyjit prvni opravny balik (psano 5. unora a jeste to neni )MasterXardas,
I think I have fixed bug with crushing game when user fight with ant. Game crused only in English version, this mean problem was in localization engine. Or Russian part has more older PDAs without any "new" hardware problem
After release on next week of first fix pack - please check this bug please.
Nejsem z toho moc moudry zda se v tomto fixu podarilo problem s mravenci opravit. Nejake bugy ohledne boje opraveny byly ale zda to pomuze s mravencema nevim. Rozbalte do adresare s Pocket Falloutem a prepiste stary souboryRelease 16.02.2009 (fix pack)
- fix pack. Unzip to Pocket F.A.L.L.O.U.T. folder and replace all old files.Kód: Vybrat vše
http://ifolder.ru/10604259
--- Hardware features
- Added new config parameter screen_orientation={<value>}.
Where <value> :
= 0 - No screen rotation
= 1 - Screen rotation to 90 degrees (by default)
= 2 - Screen rotation to 180 degrees
= 3 - Screen rotation to 90 degrees to left
= 4 - Screen rotation detected by system driver
Warning! For values 0 and 4 user should understand that screen height = 240, width = 320 !
--- features
- Added normal set of items count. Long tap by stylus inc. count in geometric progression
- Added rest at pip-boy
- Optimized work of memory with graphics
- Fixed cfg-files of animation (thanx to sHaNe)
- Optimized GUI
- Open of boxes at fight process has been temporary disabled
- Added message about not enough memory (will be displayed when free memory <= 8%) user can rewrite message at game_description.txt
--- Errors
- Fixed bug with crushing game after save
- Fixed bug with reading non exists messages from txt-files
- Fixed displaying of amour AC
- Fixed bug with hanging of units at fight process
- Fixed bug with non fighting of near standing units
- Fixed bug with hiding weapons from hands
- Fixed memory leak
- Fixed bug with using on non-usable items
- Fixed algorithm of healthiness and resting
- Fixed logic of method MapBuilder.isCellFree
--- PFSL
== Added enumeration ==
- ObjectType.
ObjectType.Human
ObjectType.Misc
ObjectType.Object
ObjectType.Item
ObjectType.Animation
ObjectType.Container
== MapObject ==
- added method GetObjectType() : ObjectType. Return type of current object.
== Global procedures and functions ==
- Added function isFightMode() : Boolean. Returns true when fight mode is on
== Events in unit_events.pfs ==
- added new event procedure OnUnitStay(unitName : String). Called every time when some unit has been stayed.